![]() ![]() Great job with the table but i found one bug, when you enable the BuildingWorkCalc, the people gets hungry every 30 minutes or less (game time), disabling it fixes the problem. I haven't played this game for months, but what you got in your table triggered me to play it again. That 0.001 is pretty much instant, making research a boring click-fest This script has a fixed offset, likely to break in the next patch but it should be an easy fix. Is you cancel a research and you start it again, the mod will be applied again. Note: it is applied when you start the research (so it's ineffective for already ongoing research). ResearchStarter This will allow you to speed up research. BuildingWorkCalc This will allow you to speed up building construction work. I added this comment from below so more people can see it: Go, ruin your gameplay like I did - I totally sucked at this game With these scripts, I survived the storm with 618 people (1 amputee and 3 killed) and it took 1 day (of real time) to finish the game. Not sure which one it was anymore, try to experiment, probably BuildingWorkCalc. One of these also speeds up construction in the factory, so you can build and army of automatons in no time. If you cancel a research and you start it again, the mod will be applied again. GeneratorStressReader Keeps generator stress at zero. The ratio is applied to the total storage - so if you build more storehouses, you get more resources at the same ratio. ResourceCalc This will look at the total resources you have, and allows you to specify a min. My recommendation is that you ignore this and use ResourceCalc instead to give yourself resources. Premium members may REQUEST new trainers and cheats using our request system as long as the game has not been permanently retired or multiplayer only in nature. Not recommended as these piles use up build space. Frostpunk: Console Edition Trainer We currently dont have any Frostpunk: Console Edition trainers, cheats or editors for PC. ResPileUpdater This allows you to have an infinite supply of resources from the piles scattered about the city. I did not clean them up or merge them so you can easily fix it in a new release (if need be). ![]() Might work with future versions, too, but don't expect much support from me. Suddenly I had 777.Here are a few scripts I built for 1.3.2 on Steam. Then, after the next storm, my scouts found over 170 folks in the wild. Then, after reading this, I started killing off teams, I implemented the final tier of Order (and that killed another 2 dozen people), so I slipped under 600 pop. Frostpunk Trainers on PC There are some Frostpunk Trainers that you can use to get cheats. I didn't find any survivors as long as I was over 600. Reloaded and sacrficed my 3 scout teams so I now had 595 people, waited out the storm and found 2 quite large groups resulting in 784 total. What I did was I had an easy serenity game saved a few days before the 2nd storm, at that point I had 610 people, after the storm no survivors was found. (Difficulty settings and endurance mode might also result in no survivors after a storm, but the 600 seems to be a hard cap) Originally posted by jvp:I did a bit of testing while chasing the Full House Achievement (city of 700, serenity mode), my conclusion: If you have 600+ people when a storm resets the exploration points, then no points with survivors is generated. ![]()
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